![]() ![]() If you can send your Modular's clock into Renoise, you should never need to do this, you can synth the clocks and then record entire accurate bars using the Record Sync set to Pattern mode. This will set the BPM to the length of a sample, then take beat sync off to avoid transient changes. ![]() You can beat sync a sample to the length of your desired bar, then play the bar back and adjust the BPM until it seems there is no pitch change on the sample. Peripatitis wrote:do you know if there is a way to set the bpm in relation to a sample's duration?Īlso does anybody feel the need to adjust the extra sample offset parameter when recording ? If you do a lot of resampling of your modular and haven't tried Renoise, give it a blast, if you develop a workflow and use keyboard shortcuts you will be fucking flying in no time. Renoise is perfect for working with 1 shot samples and building Drumkits / Keymaps. Sync start on the record is perfect really for recording the exact length of a bar and no need for getting fiddly with the scissors after. ![]() Where as is can be a bit of a hassle in a DAW to record hours of samples then have to sit and listen to it all, remember where to chop, go back, listen, chop etc. Rendering Multi Sample Instruments is super easy and very fast, you can really build ideas up fast and put them into action without a lot of fuss. The MIDI clock is tight as fuck and the automation curves are really nice! This is particularly handy when you have a patch looping with interesting elements and want to sample 1 bar of it instead of extremely long monotonous patterns that you'll only cut a section out later. You can Sync start the recording of a pattern to start at the beginning of a new bar and have it stop recording at the end of any given bar. The recording features in Renoise are highly useful when rendering down block patterns of your desired length. Trackers really work well with modular systems in my opinion. Renoise has helped me significantly in the past. ![]()
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